InfiniteFishing
6 interactive fishing minigames with tournaments and 16 enchants.
◆6 Interactive Fishing Minigames
Every catch triggers a real minigame. Players have to earn their fish, not just afk at a pond. Each minigame can be individually enabled or disabled, with configurable difficulty and per-player blacklisting.
- Struggling Fish — Hold sneak to reel while the fish fights back — let go to recover stamina
- Judgment Area — Keep your cursor in the green zone long enough to land it. Easy/Medium/Hard tiers
- Click Challenge — Randomized CPS test — reach the target before the timer runs out
- Dance Sequence — Follow a random sequence of left-clicks, right-clicks, and shift presses
- Pointer Bar — Stop a moving pointer in the correct zone — yellow and orange bonuses
- Moving Rod — Timing-based reflex test
◆Custom Fish — Full Control Over Every Catch
Create unlimited custom fish with full control over rarity, size, weight, biome, weather, time of day, Y-level, region, season, and lunar phase. The plugin ships with a free custom resource pack — textures included.
- Rarity Tiers — Common, Uncommon, Rare, Epic, Legendary — or define your own
- Spawn Conditions — Biome, weather, time, Y-level, region, season, lunar phase
- Parent Fish System — Mystery fish that hide their true identity until evaluated
- Skill Level-Locking — Require a minimum AuraSkills fishing level before a fish can be caught
- Rod-Locked Fish — Restrict specific fish to specific custom rod types
- Vanilla Loot Blending — Configurable chance (default 10%) to still catch normal Minecraft loot
◆Fish Evaluation — The Mystery Mechanic
Some caught fish arrive with unknown rarity, size, and weight — displayed as "???". Players bring them to the /evaluator to reveal true stats. Creates anticipation and gambling-like excitement without any economy risk.
- Configurable Mystery Chance — Default 30% chance a fish arrives unevaluated
- Custom Animations — Supports custom resource pack evaluator animations
- Completionist Draw — Players chase rare evaluations for catalog completion
◆Tournaments — 6 Competitive Goal Types
Run automated or manual tournaments with a boss bar, broadcast announcements, and a live leaderboard GUI.
- Biggest Fish — Catch the largest single fish by size
- Heaviest Fish — Catch the heaviest single fish by weight
- Most Fish — Catch more fish than anyone else
- Highest Score — Catch fish with the most combined value
- Total Size — Accumulate the highest total size across all catches
- Smallest Fish — Catch the smallest fish to win
◆Fishing Parties — Social Fishing
Players create, join, and manage fishing parties for group play. Promote moderators, toggle party chat, and unlock party-only enchantments that reward cooperation.
- Create / Invite / Kick — Full party management commands
- Party Chat Toggle — Private communication channel for party members
- Fisher's Bond Enchantment — Bonus effectiveness when fishing in a group
- Shared Bounty Enchantment — Share catch rewards with nearby party members
◆16 Custom Rod Enchantments + Augment Crafting
Players craft augments at a cauldron using materials to enchant their fishing rods. Twelve solo enchantments and six combo augments that fuse two enchantments into a single craft.
- Everlasting Bait — Chance to not consume bait on use
- Long Cast & Quick Reel — Cast further, reel in faster
- Storm Fisher — Better rare fish odds during rain
- Mystic Bite & Treasure Hunter — Higher chance of rare items and treasure
- Magnetic Lure & Bountiful Lure — Wider fish attraction radius and rare catch rate
- Auto Bait & Line Mender — Auto-equip bait; self-repair rod while fishing
- 6 Combo Augments — Dual enchantments in one craft with weighted level rolls
◆Dynamic Fish Market
Players sell catches through /market or a configurable GUI. Fish prices are calculated from base price, size, and weight with configurable dividers. Vault-integrated, with full custom resource pack GUI support.
- Size & Weight Pricing — Every catch priced by its physical stats, not just rarity
- Vault Integration — Works with any Vault-compatible economy provider
- Custom GUI Layout — Fully translatable titles, items, and lore
◆Fishing Spots with Holograms
Define custom fishing zones anywhere in your world. Set radius, assign rarity boosts, and mark the zone visually with packet-based holograms and bubble particle borders.
- Per-Spot Rarity Boosts — +20% Legendary at the Enchanted Lake, or any config you design
- Packet-Based Holograms — Visible, lightweight, zero entity lag
- Bubble Particle Borders — Clear visual indication of the zone's edge
◆Environmental Effects — Weather, Seasons & Lunar Phases
Three dynamic systems stack to create genuine reasons for players to come back at different times. A rare fish might only appear during a full moon, in rain, during winter.
- Water Pollution — Configurable environmental states that change available fish
- Seasons — Modify fish spawns and trigger exclusive seasonal catches
- Lunar Phases — Moon cycle affects conditions — rewards timing-aware players
◆Weekly Fish Top, Leaderboards & Catalog
Automated weekly competitions plus a persistent all-time leaderboard and a per-player catalog tracking every fish species.
- Weekly Fish Top — Auto-resets Monday. Top 3 get command rewards — queued for offline players
- All-Time Leaderboard — 3 sort modes: Most Fish, Rarest Fish, Total Rating
- Fish Catalog — Per-player discovery progress — total caught, max size, max weight per fish
◆Random Events & Developer API
Keep fishing unpredictable with crab attacks and lightning strikes. Plus a full developer API with 8+ custom Bukkit events for addon integration.
- Crab Attack — Difficulty-tiered crab spawns with scaling health and flame particles
- Lightning Strike — Configurable damage — discourages AFK fishing
- 8+ Custom Events — CustomFishCaughtEvent, MinigameSuccessEvent, BaitUsedEvent, SharedBountyEvent, and more
- Fully Cancellable — Other plugins can hook any part of the fishing lifecycle