InfiniteCrops
25 crops, 280+ free textures, power grid, greenhouses, minions — zero dependencies.
◆25 Custom Crops · 5 Harvest Qualities · Season Rules
25 fully custom crops, each with its own multi-stage growth cycle and unique textured seeds. Five harvest qualities from Regular to Amethyst Star (plus Rotten) — quality is influenced by fertilizers, soil quality, water level, and growing environment.
- 5 Harvest Qualities — Regular → Silver Star → Gold Star → Amethyst Star (or Rotten)
- Multi-Stage Growth — Seedling → Growing → Flowering → Maturing → Almost → Matured, each with its own texture
- Season & Temperature Rules — Each crop has allowed seasons and temperature ranges — wrong season? Blocked (unless in a greenhouse)
- Custom Seeds — Every crop has its own textured seed with season planting info in the lore
- Require Tool — Individual crops can require a specific harvesting tool — progression depth out of the box
- Rain Watering — Crops receive water from rain automatically; per-tick water increase configurable

◆280+ Free Textures · Zero-Setup Resource Pack
Over 280 custom textures ship with the plugin — crops, seeds, tools, sprinklers, panels, fertilizers, cans, tanks, pots, and more. The built-in resource pack delivers automatically on join, or plug into ItemsAdder, Oraxen, or Nexo.
- Built-in Pack — Automatic delivery to players — no extra config
- ItemsAdder / Oraxen / Nexo — Auto-detected — IDs rewritten to route through your chosen host
- ViaVersion API Integration — Cross-version texture compatibility handled
- No Dependencies — Built-in system works standalone; texture plugins optional
◆Power Grid — Solar Panels · Batteries · Sprinklers · Minions
This isn't a list of isolated items — it's a connected energy network. Solar Panels and Combustion Generators produce charge. Batteries store it. Sprinklers and Farming Minions draw from it. Players engineer their farms, not just plant them.
- 3-Tier Solar Panels — Output scales with time of day and temperature. Peak midday, zero at night.
- Combustion Generators — The underground/indoor alternative for servers without line-of-sky
- Batteries with Live Charge — Accumulate charge from connected generators — lore shows "45.2 / 100.0"
- Battery-Powered Sprinklers — Automated watering with configurable electricity cost per cycle
- Farming Minions — Placeable robots that auto-harvest or water — 5 upgradeable stats
- Admin Toggles — sprinklers.electricity and sprinklers.water can be disabled for simpler gameplay

◆Farming Minions — Automated Harvesting & Watering
Placeable robots that automate farming. Two types: Harvest Minion and Water Minion. Five upgradeable stats — Storage, Range, Frequency, Speed, Electricity Consumption — all managed through a GUI.
- 5 Upgradeable Stats — Storage slots, operating range, task frequency, walking speed, efficiency
- GUI Management — Upgrade stats, access storage, manage battery — all inventory-based
- Battery Compartment — Minions consume electricity; higher efficiency = lower drain
- Configurable Upgrade Costs — Each level can require money, XP, items, or any combination
- Protected Mode — Lock minions to owner-only access
◆Manual Watering — Watering Cans & Water Tanks
For servers that want skill-based farming. Three watering can tiers (Copper → Golden → Diamond) with range, accuracy, and capacity curves. Three water tanks (Iron → Gold → Diamond) for portable storage. All craftable, all configurable.
- Range & Accuracy — Copper: 2×2 with 0.3 accuracy. Diamond: wider with higher accuracy. Skill-based depth.
- Water Capacity — Copper 1000ml, Golden 2000ml — refill at water sources, shown in lore
- Random Additives — Each action rolls a random bonus between configured min/max
- Water Tanks — Iron 5000ml, Gold 8000ml — portable storage with visual fill stages
- Craftable — Every tier has its own shaped recipe

◆12 Harvesting Tools · 5 Chance-Based Abilities
Twelve custom-textured tools with crop-specific harvesting. Each tool declares which crops, bushes, and money trees it can harvest. Five abilities apply to all three.
- Currency Increaser — 20–50% trigger chance. Multiplies currency reward up to 3.0×
- Precise Cutting — 15–40% trigger chance. Advances crop up to 3 stages on replant
- Transmutation — 1–15% trigger chance. Converts harvest into different materials
- Fortune Increaser — 20–40% trigger chance. Multiplies item drops up to 2.0×
- Multiplication — 15–30% trigger chance. Multiplies yields up to 2.5×
- Auto-Lore — Harvestable crops and equipped abilities auto-listed in tool lore

◆18 Fertilizers · 6 Types × 3 Grades
Six fertilizer types across three quality grades (Basic → High → Deluxe) — eighteen fertilizers total, each with configurable effects, application caps, and craftable recipes.
- Quality Increaser — Boosts chance of Silver/Gold/Amethyst Star harvest
- Retain Water — Soil holds moisture longer — less watering needed
- Soil Quality — Directly upgrades soil quality level
- Speed Grow — Adds bonus growth points with configurable min/max range
- Stage Increase — Chance to skip growth stages entirely
- Yield Increase — More items per harvest

◆3-Tier Greenhouses — Year-Round Farming
Schematic-based structures that override environmental conditions for crops inside them. Plant summer crops in winter, ignore temperature extremes, farm through any season.
- Override Seasons — Crops ignore the current season — plant anything anytime
- Override Temperature — Ideal conditions regardless of biome or weather
- Schematic System — Create custom greenhouse shapes via /ic-schematic pos1, pos2, save
- Auto-Detection — Plugin checks if a crop is inside a greenhouse and applies overrides automatically
- 3 Tiers — Stronger overrides and larger coverage at higher tiers

◆Money Trees · Ore Bushes · Built-in Shop GUI
Passive currency via Vault-integrated Money Trees, passive ore/XP via Ore Bushes, and a complete shop GUI built into the plugin — no external shop plugin needed.
- 5-Tier Money Trees — Each tier pays differently. Fully configurable in money_tree.yml. Vault required.
- 5 Ore Bushes — Multi-stage growth, season-aware, tool-compatible — all 5 abilities apply
- Shop GUI — Buy, Sell, Sell-All — Every item can have buy price, sell price, or both. Shift+right-click to sell-all of an item. /ic sellall dumps everything.
- Admin Toggle — /ic toggle_market <category> to enable/disable individual shop categories on the fly
- Purchase Limits — Cap how many of an item a player can buy — remaining limit shown in shop lore
- Custom Reward Types — Items can reward Vault currency, experience, items, or run custom commands on sell
◆Seasons System — 3 Modes
Three season handler modes to match any server's setup. Use the built-in seasons, sync with AdvancedSeasons, or feed season data from any source via PlaceholderAPI.
- Built-In Seasons — Configurable season cycle with temperature shifts, water loss rates, and per-crop rules
- AdvancedSeasons Sync — Growth conditions, biome spawning, temperature — all driven by AdvancedSeasons
- Custom Seasons via PAPI — Feed season and temperature from any source via PlaceholderAPI placeholders
- Temperature Growth Factor — Growth speed scales with temperature: 40°+ bonus, 0° penalty
- Per-Crop Season Config — Separate drop tables, growth speeds, and requirements per season
- Admin Override — /ic season change <season> and /ic season skip
◆Random Drops · Crop Surveyor · Top Holograms
Three complementary systems that round out the farming loop: wild seed discovery, a live-stats wand, and a farming leaderboard.
- Random Drops — Custom seeds drop from breaking blocks — configurable per block type and drop chance
- Crop Surveyor Wand — Right-click any crop to see water level, soil quality, temperature, growth points, stage, quality — hologram stays 20 seconds
- Top Holograms — 4 leaderboard categories — crop harvests, bush harvests, money trees, total — with auto-cycling pagination